vertexlistblog

vertexlist blog is an online extension of vertexList gallery in Williamsburg, Brooklyn. The content is a collective effort of artists and curators working with vertexList. (www.vertexlist.net)

Thursday, November 30, 2006

"No Dice" by Pavol Liska and Kelly Copper

The East-Village superduo Pavol Liska and Kelly Copper (The Nature Theater of Oklahoma) came up with their new dramatic production “No Dice”. I went to check it out lat night at Downtown Art in Manhattan. It is definitely the most sophisticated and gratifying piece they ever made.

Oberzan, Gridley and Johanson

The piece is 4 hours long, but I loved every minute of it. Performances by Oberzan, Johanson and Gridley were amazing, very funny, meticulous and physical to the point that I started to worry they’ll all end up with a stroke;)
“No Dice” is based on recorded phone conversations, which actors listen to on there Ipods during performance. Fragmented and schizophrenic, this new play seriously deals with obsolescence and nostalgia of linear narrative. Through rather simple comedic means and (typical for Pavol) obsessive, systemic gestures “No Dice” digs into language as a failed tool of post-modern communication.


Language is exposed as a vacuous structure, coherent yet incapable of conveying stories or emotions. It is the dance and gesture where the “talking” happens. That’s my unprofessional take on it anyhow… Somehow the experience felt cathartic and honest. I think it is a very relevant, ambitious play about life in our times: very NY-Centric and hilarious. I was laughing the whole time.

The sandwiches were good too.

They will play it again in January, info on their website.

Saturday, November 25, 2006

Small World Podcast interview


INTERVIEW with Marcin Ramocki (director & original concept) and Justin Strawhand (co-director & producer) of the documentary 8 BIT.

"We discuss what 8 BIT is about; why they made the documentary; Openair; Glomag; why they decided to move the documentary beyond chiptunes; Nullsleep and Cory Arcangel; Gameboys, the Nintendo Entertainment System and the Commadore64; machinima; Unreal Tournament; the DIY ethic of 8 BIT; Tom Moody’s take on 8 Bit culture; the demoscene; why they think countries have different relationships with technology; how they decided which people to feature in 8 BIT; travelling to film the documentary; Bodenstandig 2000, Carlo Zanni and Eddo Stern; my chiptunes documentary; segments from the film they had to edit out for time considerations; Ed Halter; reactions to 8 BIT; the primary audiences of the documentary; avoiding the media’s clichés of video games; Bit Shifter."
by
Bazooka Joe

Featured song is “Particle Charge” by Bit Shifter.

podcast


And if you are heading to Miami also check out the Bridge Art Fair.
I'll be showing animations there at Livebox Gallery.

Thursday, November 23, 2006

DiVa Miami & Blip Festival NYC

Artmoving Projects gallery is taking my work to DiVa Miami. Other artists represented include Jillian Mcdonald, Tom Moody, Linda Post and Adam Simon. The whole fair will take place in sea containers, right on the beach.


“8 BIT” is going to open the party; presented by artMoving and KBP, we will be screening at Hotel Victor, Ocean Drive between 11th and 12th street - South Beach, Miami Beach, 12/08/2006, 7 00 pm - 8 30 pm. You can get the tickets for the event here. Both Justin and I will be there to answer questions and have some tropical drinks.

For those trying to catch "8 BIT" here in NYC, I am proud to announce we will be a part of the historic Blip Festival 2006! Our screening is on Saturday, Dec 02, 2 pm - check it out!


THE TANK and 8BITPEOPLES are pleased to present the Blip Festival, a four-day celebration of over 30 international artists exploring the untapped potential of low-bit videogame consoles and home computers used as creative tools. Familiar devices are pushed in new directions with startling results — Nintendo Entertainment Systems and Game Boys roaring with futuristic floor-stomping rhythms and fist-waving melody, art-damaged Sega hardware generating fluctuating and abstracted video patterns — and that's only the beginning. An exploration of the chiptune idiom and its close relatives, the Blip Festival is the biggest and most comprehensive event in the history of the form, and will include daily workshops, art installations, and nightly music performances boasting an international roster larger and more far-reaching than any previous event of its kind. Small sounds at large scales pushed to the limit at high volumes — the Blip Festival is an unprecedented event that is not to be missed.

Tuesday, November 21, 2006

"Making 8 BIT" in Sienese Shredder

A brand new art/poetry & culture journal Sienese Shredder launched last thursday at the Cue Foundation in Chelsea. The magazine is published/co-edited by my Dartmouth buddy Brice Brown, who is also an accomplished painter and writer. Sienese Shredder is a beautiful, uber-slick, 250 page book with a CD insert, which will be published annualy. The first issue features work by John Ashbery, Miles Champion, Larry Fagin, Trevor Winkfield (who also is the other co-editor), Jane Hammond and, the "darkest man in history", Joris-Karl Huysmans. I can hardly believe I am in it too!
I was invited to write a short story about "8 BIT", the documentary I directed and recently premiered at MoMa. You can find the magazine in Saint Mark's Bookstore, Spoonbill in Wburg and through their website: www. sienese-shredder.com.

Cover image by Don Joint

Below is a couple of paragraphs from my original text which didn't make it into the final article but I'd like to archive... may contain pre-editor errors.

I was sipping a leisurely martini at Open Air in East Village with my friend Chris Burke (aka Glomag). Chris has been playing Game Boy in NYC since the beginning of the century, and that particular night, (perhaps under the influence of Bombay Saphire), he was telling me how everybody thought chiptunes were the scene but didn’t do anything about it. “Somebody should make a friggin movie about this stuff, it’s long overdue,” whimpered Chris. Since I too had a few I immediately decided that I shall be the one to make the "friggin movie".
To be completely honest the longest piece of linear video I worked with before was about 5 minutes: I used video clips as part of my generative software pieces and installations, so I had a decent idea how to point the camera, shoot and edit it. Little did I know, that what was conceived that night as a little expose about the New York chiptune scene in would eighteen months later become a feature length piece about so much more then the music and New York.
Of course nobody took my claims seriously, as I am known to colorize my statements under the influence of alcohol. Somehow this time I was firm in my intentions. I thought that the phenomenon was genuinely exciting, unique and lets face it: I was really digging the music. So I sat down with a piece of paper and started putting together thoughts, names, ideas. Very soon I realized that Game Boy music was so exotic to an average viewer that just showing guys playing music without explaining it wouldn’t do much good. I had to go deeper; get into cracking games, the demo scene, original chiptunes, and many other things, which I didn’t even anticipate. I figured one discovery would lead to another, and eventually I would get to the core of it all. I also realized that the scope of the project has outgrown me; I needed a good producer who would be into the material as much as me.
A couple of weeks later, with a loose concept of my documentary, I approached Justin Strawhand, the CEO of Mutationengine production company in Jersey City. I knew Justin from NJCU where I teach digital media. I liked his work and was confident that if anyone could handle this project technically and deal with my lack of focus that would probably be Justin. We tossed the idea around; finally I came up with a somewhat more conclusive timeline concept, where the content was organized around several semi-independent chapters. I decided to start interviewing people from my list and let the meaning slowly define itself. The final topic of the project was music and art influenced by video games, far beyond the original idea from Open Air. Suddenly visual arts became as much a part of the equation as music, which was only a natural progression: demos were both visual and sound pieces.

So check out Sienese-Shredder, it is plenty of reading; and I promise it is all better than mine:)

I also thought I would include a picture of Brice Brown from college, just to remind (and embarrass) him about the old good times before Chelsea, when he wore Kmart and our band Red Van rocked Phi Delta.. Cheers!

Saturday, November 18, 2006

"Me and Billy Bob" hits the press


I never thought I'd be proud to say my work appears in a book about stalking, but how many contemporary artists can say that? Bran Nicol's latest book published by Reaktion press in the UK, titled Stalking is a well-written cultural study which he wanted to call "Stalking Culture". His publisher thought "Stalking" would attract more general interest readers. Probably true. Nicol traces the roots of the word in the English language and the history of both the word's use and the behaviour.
Check it.

Friday, November 10, 2006

Gameboys (and Gamegirls) - Yard magazine

The text below is a large fragment of an article I wrote last year for Yard Magazine.
This was pre - "8 BIT" documentary; if I wrote it now it would be at least 3 times longer and even more geeky. Yard (which looked great and had plenty of interesting artist writing in it) didn't circulate much, so I figured it would be nice to share some of this content. Some info/url's could have changed since; I'll try to make updates, and by all means feel free to help:). It is also the pre-editor version so please excuse possible errors. Most images are from vertexList performances, and were not included in the original article. The bottom updates section is current info added by various involved parties:)




Gameboys (and Gamegirls) (fragments)
By Marcin Ramocki

My first encounter with chiptunes occurred in 2003, when Bubblyfish and Nullsleep performed at vertexList in Brooklyn. It was “love at first sight” and I knew immediately I was dealing with far more than a bunch of lo-fi, Mario-esque bleeps and beeps. The experience was fresh and aesthetic, liberating in its radical simplicity and grace. The sounds I heard didn’t pretend to be anything but low-bit electronic signals, making me aware of speaker membranes, circuits of electricity, zeroes and ones. At the same time the melodies produced with those zeroes and ones were personal, emotional, sometimes nostalgic, and at times silly.

NES chips

Chiptunes (or micromusic) are essentially sound pieces created with existing sound engines of early personal computers and video game systems. The first chiptuners used the Atari and Commodore assembly language to communicate directly with the electronic chip responsible for sound generation and wrote codes that executed their compositions. Then came Atari trackers which made things a bit simpler: http://dhs.nu/files_msx.php ). The pioneers of chiptune music, Bodenständig 2000 (Bernhard Kirsch and Dragan Espenschied; www.bodenstaendig.de) and 8 Bit Construction Set (Paul Davis, Cory Arcangel, Joe Beuckman and Joe Bonn) came up with their first respective records in 1999 and 2000, but the concept of direct computer sound hack went further back. There is a definite link between the origins of chip music and so called “demos”, which were hacked animated game sequences sometimes containing music. A demo party of teenage geeks is most likely where the first chiptune happened, induced by sleepless nights of coding and gallons of Mountain Dew.

Cory Arcangel performing his glockenspiel-Springsteen piece.

The defining moment for the whole micromusic scene was the introduction of “Little sound DJ” by Johan Kotlinski in Sweden (www.littlesounddj.com, 2000) and “Nanoloop” by Oliver Wittchof in Germany (www.nanoloop.de, 2000). Both are informal softwares produced with Nintendo Software Development Kit, which opened the Game Boy Classic to all musicians interested in the chiptune aesthetics. The fact that writing for Game Boy no longer required the knowledge of clandestine computer codes and the appeal of having a hand-held, inexpensive instrument-like device attracted artist from all areas of musical trade. Game Boy music blossomed in Austria, Switzerland, France, throughout northern Europe, UK, USA and Japan. Micromusic naturally attracted gamers, computer geeks and sophisticated hipsters. It thrived in underground clubs and art galleries.

Johan Kotlinski (role model)

Many analogue-heads don’t understand the technical concept of making music on Game Boy and confuse it with sampling video-game tunes. This couldn’t be less accurate. Working with a Game Boy tracker is a very complex composition process; perhaps much more demanding because of its “bare bones” sound library and minimal interfacing. For the sake of my research I got a used, Game Boy classic ($20) at a vintage Saint Mark’s videogame store and loaded it with a LSDJ cartridge. You most likely will be stuck with an emulator or a ROM image: very few cartridges were actually printed by Johan. Some occasionally surface on EBay or on gamer Internet forums, ranging from $100 to $200.

Due to the limited amount of buttons (8) on a Game Boy, the composition process is broken into modular segments. So first you enter a “song screen”, pick a channel, go on to a “chain screen” where you plant a numeric symbol for a fragment, and finally, on the “phrase screen” you get to pick the progression of your notes or drum beats. The phrases make up a chain, which fill 4 tracks of a song. The finished song is stored on the cartridge. There are also other screens where you get to customize the sounds, pick pre-selected drum kits, change tempo or even build sounds using a waveform modulator. For a full tutorial check out Nullsleep at www.8bitpeoples/lsdjtutorial. It took me approximately 10 hours of messing around to create something sounding like a funky baseline from the 70’s, with a drum and unidentified techno-chirping in the background.

Jeremy Kolosine (Receptors)

A Game Boy music performance begins with a musician plugging the mini-jack of their Game Boy (or a couple of linked Game Boys) to an amp, selecting a song and pressing the “start” button. Since the playback device is a tracker as well as a storage unit, the tunes can be modified in real-time, which makes room for improvisation and human error. Some performers attempt singing along with their Game Boy, which triples the human error factor. After all it is hard to sing while watching the tiny screen full of dashing 2-bit numbers and remembering to press the right button at the right time.

David Kristian

The NYC chiptune scene is definitely happening and, as far as I know, the biggest in the US, mostly due to constant influx of visiting performers. You can find a Game Boy performance practically every week somewhere in the city. Some of the favorite locations include Share (which is a traveling new media showcase), Psychastenia Society, Gamers’ Nite Groove, the Tank, Tonic, Remote Lounge, vertexList, Galapagos, Monkeytown and occasionally big events like the Lincoln Center performance or Cory Arcangel - curated chiptune extravaganza at the Deitch Projects. Some of the locals include Bitshifter, Bubblyfish, Glomag, Nullsleep, and of course Cory, who recently shifted his creative output toward gallery exhibiting and curating. Each of these wonderful people brings their own unique style to micromusic and makes living in NYC so much more fun.

Josh Davis (Bit Shifter)

Josh Davis (aka Bit Shifter) is an ex-punk rocker guitar player with a tremendous ability to animate the audience. While extremely polite and almost shy in person, Bitshifter comes to life when connected to a Game Boy, pumping the audience with adrenaline-loaded, hardcore, yet not techno-ey sound (check out “The Connector Conspiracy”), just to bring them back for a therapeutic and almost Baroque break with “The March of Nucleotides”. Track Josh at his website www.bit.shifter.net.

Haeyong Kim (Bubblyfish)

The only girl on the NY team, Haeyong Kim (aka Bubblyfish) brings to the table a classical piano background mixed with an incredible emotional sensibility. Honest and riveting, Haeyoung’s pieces totally transfigure their electronic medium to resonate as powerful existential statements. If I were to pick one of her pieces it would definitely be “Translucent”, which still doesn’t fail to send an aesthetic chill down my spine. Once told that she was not bubbly enough to keep a corporate job (thus the origin of her stage name), she now gets recognition from Malcolm McLaren to the Centre Pompidour in Paris. Check out her mp3s at www.bubblyfish.com.

Chris Burke (Glomag)

Chris Burke (aka Glomag) entered the 8-bit universe as a fully formed, gifted electronic musician and a sound engineer. His superior artistic discipline and sophisticated taste in music consistently challenge the limits of the Game Boy sound capacity. Chris mentioned during our interview that he finds the minimalism of chiptunes challenging and limiting, but it is specifically this limitation that liberates him to fully embrace and reconnect himself emotionally with the material. My picks would include an older piece “Vertov” and the newer, Joy Division cover “Disorder”.

Jeremiah Johnson (Nullsleep)

Despite of his young age Nullsleep (Jeremiah Johnson) is one of the chiptune veterans, not only in NY but globally. Ivy educated hacker and software developer, Jeremiah plays the Nintendo Entertainment System, Game Boy, Atari and is known to jam on his shoulder-strapped keyboard like on a solo guitar. His recent performance at Deitch Projects was a real treat: high-energy bleeporama with a hard-rock attitude, bouncing fans and a giant demo projections in the background. The Depeche Mode Megamix is an absolute must hear (www.8bitpeoples/nullsleep).

Paul Slocum (Treewave)

Some other awesome Americans include Mark Denardo (who recently moved to NYC from Chicago; www.markdenardo.com ), Handheld (one of my big time favorites: “Wiggle” makes me feel like a confused, but very happy ant on speed; http://artists.iuma.com/IUMA/Bands/handheld/), Bud Melvin (www.budmelvin.com ) , Tree-Wave (chiptune duo from Dallas with an amazing dot-matrix printer hacked to be a drum; www.treewave.com), Trash 80 from San Francisco (www.trash80.net), Baltimore based Hey Kid Nice Robot (http://the-never.net/hknr.html) and Naughtyboy and 8Bit Weapon from LA (www.8bitweapon.com).

Across the Atlantic Ocean there is a whole giant universe of chiptune activity. Mentioning all would be beyond the scope of this article, but I would like to outline a very general geographic map of micromusic. Starting in Vienna, which is a major European Game Boy hub, we will find Game Boy Music Club (www.gameboymusicclub.org), Herbert Wiexelbaum (this guy is totally fantastic, don’t miss “My sound is little, my day is gee”; http://members.chello.at/herbert_weixelbaum/), Markus Schrodt , Schaua , Irene Grabherr and Meike Randow (featured by The Game Boy Music Club).

Bodenständing 2000 (image from Deitch Projects concert curated by Cory Arcangel)

Germany is the homeland of the original Atari rockers Bodenständing 2000. I have seen their live NY concert and I have to say, I haven’t had so much fun since high school. Genuinely hilarious and human, they rap goofy songs about the computer geek existence to the background of a deep-base 8-bit Atari track, occasionally break out a flute or a tiny plastic keyboard and go all analogue. From the same neighborhood check out the Game Boy musician Firestarter.

Another big chiptune city, Stockholm is represented by Role Model (aka Johan Kotlinski, the designer of LSDJ; or www.rebelpetset.com ). As one may expect Johan really knows his gear and puts out some nice post-disco pieces, I particularly enjoyed “kinetiskt porslin” and “snare rush disco”. While you are freezing your arse off in Stockholm don’t miss Goto80 and Covox.
The list wouldn’t be even close to complete without Lektrogirl in London, Lo-Bat in Brussels, Gameboyzz Orchestra in Poland (http://gameboyzz.terra.pl), Finnish Huoratron (www.huoratron.com) and last but not the least Teamtendo of Paris, who refuse to be interviewed without their furry animal costumes, attack camera-men during performances and play solid, wacky music on Game Boy-camera synthesizer. For more music and great info about chiptunes go to www.micromusic.net, a web based label and a fantastic community database with 11 city headquarters.

Teamtendo (screen capture from 8 BIT documentary)

It probably comes as no surprise that there are plenty of folks with Game Boys in Japan. Just a couple of weeks ago I heard Motoki Tsushima (aka Aonami; ) play Game Boy at the Tank in NY ( ); he played only two pieces because of some technical issues, but what I heard was excellent. Classic, well put together and entertaining chiptune party with some interesting voice sampling. Equally highly recommended are cow’p, K-> and Blasterhead .
------------------------------------------------------------------------------------------------------------------
Update #1
Here is a comment from Paul Davis (Beige Records) about the early days of chiptunes and
the "8 Bit Construction Set", a DJ battle record made with Commodore 64 and Atari 800.
This is before people made music on gameboys (but not much before).


"the 8-bit construction set" was a project i started work on in 1998 and ended as a collaboration between four people: myself, cory, joe beuckman and joe bonn. usually our collaborations are produced under the name BEIGE, but in this case the 8-bit construction set was my band and our self-titled record. "
P.D.
Update #2 (from Anders Carlsson aka GOTO80)

Demos are not hacked game animations, it's something programmed, composed, illustrated and animated usually 100% by a group of hobby computernerds. This is the oldschool style of it - still being used in the demoscenes of C64, Gameboy, Atari, Amiga, etc - whereas today the modern demoscene, using Windows and all, uses pre-defined graphical/3D stuff.
I'm not sure what you mean with chiptune, and I'm not even sure what I mean haha, but maybe you're right that the record-released chipmusic started in 1999. But, to be exact it didn't even start in the demoscene though it was there it got developed in th 1990's (in Europe anyway) to get more independent from game-music. It depends on how you define chipmusic ofcourse - which noone seems to be able to do - but making music with soundchips started in the 1950's and was then developed in science, art and videogame discourses I guess.

An interesting early commercial chipmusic release is ex Atari Teenage Riot member Alec Empire, who under the name Nintendo Teenage Robot released an album in 1999 completely made with the music program inside the Gameboy Camera.
Oh, and I don't live in Stockholm. :)

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Thursday, November 09, 2006

Century Caller by Paul Slocum

Century Caller, 2005
phone line and computer setup that when called, returns calls via caller ID after a minute, hour, day, week, month, year, decade and century from the time of the original call. Each call plays a short sequence of tones made with samples of Paul's voice. Gallery installation involves painting the phone number on the wall.

Call it and see for yourself.
If it's down again complain to Paul (paul(at)treewave.com).
Currently on the wall of vertexList:)

Tuesday, November 07, 2006

Pall Thayer at Pace Digital Gallery



"wassup, tYgEr_lil_E?"
Pall Thayer, solo exhibition at Pace Digital Gallery
Nov 15 - Dec 8, 2006

Nov 15: discussion with the artist and reception 2-4pm
Pace University
2nd floor, 163 William Street (between Beekman and Ann Streets)
New York, NY


"Wassup, tYgEr_lil_E?" is an examination of the impact of digital media on abstract art. The title references Woody Allen's film, "What's up, Tiger Lily?" (1966) from which it borrows a simple idea: dubbing a foreign movie's dialogue with completely unrelated text, in an attempt to alter the story. "Wassup, tYgEr_lil_E?" captures images from live video feeds and provides on-screen subtitles with text captured from live Internet chat sessions. Thayer made no attempt to match images to text. Computers have no conscious understanding of the subject material they are being made to appropriate. Therefore the result, being generated by automated computer processes, becomes an abstraction.

Pall Thayer (1968) is an Icelandic artist working with computers and the Internet. He graduated from the Icelandic College of Art and Crafts in Reykjavik, Iceland in 1999 with a background in mixed-media. His work has been exhibited widely at festivals and group shows such as Nordic Interactive in Copenhagen, Transmediale in Berlin, The Boston CyberArts Festival, Hipersonica/File in Sao Paulo and PixxelPoint in Slovenia. In 2004 he organized the Trans-Cultural Mapping: Iceland Inside and Out workshop in
locative media for Lorna, The Icelandic Organization for Electronic Arts, of which he is an active member. He is currently pursuing his MFA at Concordia University in Montreal, Quebec.

details and directions and map

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Monday, November 06, 2006

Weapons of Mass Seduction...


"Weapons of Mass Seduction" by Janna Coker and "Stand and Deliver" by Raul Villareal are two pieces in "Apathy and Extremism": a student group show at NJCU Visual Arts Gallery in Jersey City.

The exhibition was curated by Janna Coker and Ivan Petrovsky, the theme is rather self evident. These are some very honest and tough statements coming from artists in the very beginning stages of their careers. Many works are lefty one-liners, some are right on the money...
I liked the show over all, particularly the two paintings included.


New Jersey City University galleries have really been trying to become visible with consistently strong , ambitious exhibition program directed by Midori Yoshimoto.