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Saturday, April 05, 2008

Eddo Stern: QQ More @ Light Industry

QQ More
curated by Eddo Stern

April 8, 2008 at 8pm
55 33rd Street, 3rd Floor
Brooklyn, NY

Artist Eddo Stern presents a screening of fan-made machinima from the
massively multiplayer online game World of Warcraft, focusing on videos that
operate outside the traditional reverence of fan art and the game world's
own parameters, such as those dealing with real-life death, pornography, and
drugs. While only dubiously subversive, they nevertheless reflect a
compelling phenomenon, one in which a more hermetic idea of "fantasy"
cordoned-off reality (seen in hardcore role playing) is being replaced by
pseudo-fantasy genre games like WoW that spill over into the real world, and
vice versa, through the homebrew manipulations of its multitudinous fan

Featured titles, among others, will include:

Rest in Peace Ignoramus
Amongst Fables and Men
Serenity Now
Drakedog's Suicide
Where Evil Grows
Welcome to Exploration (DOPEFISH)
Sex Junkie (French)
Broadcast Yourself (Gunter Soundtrack)
Tribal Gnome

Stern will also be showing his recent video Best... Flame War... Ever...
(King of Bards vs. Squire Rex, June 2004), which recreates an argument about
degrees of expertise within the computer fantasy game Everquest, as followed
by the artist in June 2004 on the Alkhazam online gaming message boards.
Rendered in 3D animation at once elaborate and oblique, it serves as a
spot-on ethnography for a particular slice of 21st century nerd culture and
the thorny political terrain that surrounds it.

Followed by a post-show discussion between Stern and Alexander R. Galloway.

Tickets - $6, available at door.

About Eddo Stern

Eddo Stern is an artist and game designer. He was born in Tel Aviv, Israel,
and lives in Los Angeles. He works on the disputed borderlands between
fantasy and reality, exploring the uneasy and otherwise unconscious
connections between physical existence and electronic simulation. His work
explores new modes for narrative and documentary, experimental and
multidisciplinary computer game design, and cross-cultural representation in
new media. He is the founder of the now-retired art and technology
cooperative C-level, where he designed and co-produced the experimental
computer gaming projects Waco Resurrection, Tekken Torture Tournament,
Cockfight Arena and LA MOOd. He is currently developing Darkgame, a sensory
deprivation computer game. His work has been widely exhibited at
international venues including the Tate Gallery Liverpool, the Walker Art
Center, Museo Nacional Centro De Arte Reina Sofia, E3, GDC, Kunsthalle
Düsseldorf, the ICA London, the New Museum of Contemporary Art, ICC Tokyo,
and the Art Gallery of Ontario.

About Light Industry

Light Industry is a new venue for film and electronic art in Brooklyn, New
York. Developed and overseen by Thomas Beard and Ed Halter, the project will
begin as a series of weekly events in Sunset Park this spring and summer,
each organized by a different artist, critic, or curator. Conceptually,
Light Industry draws equal inspiration from the long history of alternative
art spaces in New York as well its storied tradition of cinematheques and
other intrepid film exhibitors. Through a regular program of screenings,
performances, and lectures, its goal is to explore new models for the
presentation of time-based media and foster a complex dialogue amongst a
wide range of artists and audiences within the city.



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